Cultural Heritage and Gamification in Education
Cultural Heritage and Gamification in Education
Cultural Heritage and Gamification in Education
How can you integrate diversity and integration or climate change into hybrid environments in your educational activities? How can you access and integrate cultural heritage into your classroom? You can attend the MOOC “Digital Education with Cultural Heritage”! If you are a primary / secondary school teacher or even an adult educator, you will have
H5P objects
Learning, Teaching and Training Activities were successfully implemented in Tenerife 11-15 / October 2021. In this meeting EDRASE presented the: Presentation of platform and Digital application. Specifications for digitization and organization of material for Digital Application The Moodle platform The H5P objects, which we will use for the game. For the H5P objects, we implemented
On Wednesday , 23 of June 2021, the kick-off meeting of the Erasmus+KA227 project “Culture heritage and Gamification in Education” (CultGamEdu) took place online aiming to take the first step towards achieving its goals, review the partners’ tasks and schedule the first LTTA due to Covid 19 restrictions in October 2021. CultGamEdu is a 24-month
Newsletter-1-CultGamEdu
From now on, you can follow our activities in our brand new Facebook Page:https://www.facebook.com/cult.gam.edu/Don’t you hesitate and Follow us. Keep updated on what gamification can mean for Cultural Heritage!
KA227 – Strategic Partnerships for school education Title «Culture heritage and Gamification in Education» Culture heritage and Gamification in Education Gaming in Education and Cultural Heritage This ambitious program in which EDRASE participates, attempts to connect the objects of Cultural Heritage and Game strategy with education. It aims to use an application that supports digital